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EnviroMine continuation

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Last update

1 week ago

Versions

1.7.10
Client and server
Forge
Adventure
Weapons and armor
Food
Game mechanics

EnviroMine continuation

based on EnviroMine for Galaxy Odyssey by AstroTibs


DEPRECATED

Development is currently suspended.

The latest version of the mod is 1.3.148-FINAL Apart from fixing critical bugs, no more changes are planned


REQUIRES UNIMIXINS

IMPORTANT:

For most things in this mod to work correctly, do the following: Enviromine menu - Custom Editor - Profile settings - default_settings.cfg - Config - Generate Defaults - true

Please note, this is a very long process! may take up to 30 minutes of real time if you are using a large modpack

Physics for blocks is disabled by default!

To use it, go to: Enviromine menu -> Custom editor -> Profile settings -> default_settings.cfg -> general -> Enable Physics -> true,

Differences from the Galaxy Odyssey version:

  • Updated build script, thanks to GTNH!
  • Rewrite Biome temperature system depending on the weather | day/night cycle (github, changelog 1.3.139)
  • Added the ability to change a huge number of hardcoded values
  • Added Compatibility with Hbm's Nuclear Tech
  • Added Compatibility with Hbm's NTM Space (fork)
  • Added Compatibility with Serene Seasons
  • Added Compatibility with Mekanism's gas mask
  • Added Compatibility with thaumcraft leaves
  • Added Hardcore gases option, with it, all gases will become invisible (disabled by default)
  • Added More sanity debuffs
  • Added a bunch of configuration options related to the characteristics of gas poisoning
  • Fixed a bunch of logic errors with gases
  • Fixed a bug where the sound of the gas mask was played even when the game was paused
  • Fixed a bug that caused /envirostat set air didn't work

And MUCH, MUCH more

Credits:

Funwayguy, GenDeathrow, thislooksfun - original mod

AstroTibs - fork of the original mod, this one is based on

GTNH - ExampleMod1.7.10