

What is this mod about?
create your world gen features easily with this library. It allow you to generate simple shapes that combined together can create some beautiful features
What Shapes can you create?
you can for the moment create :
- Circles
- Spheres
- 2d and 3d ellipsoid
- Lines between 2 points
- Spirals and some variations
- Tores with free rotation
Other features?
Yes there are a performance maths class as well as an utility world gen class that provide useful methods
Setup
to setup the mod, put this in your build.gradle
repositories {
maven {
name = "Modrinth"
url = "" rel="noopener nofollow" target="_blank">https://api.modrinth.com/maven"
content {
includeGroup "maven.modrinth"
}
}
}
dependencies {
modImplementation "maven.modrinth:ewc:<version>"
}
Infos
Performance
this mod use is own maths that you can use For example calculating 1 000 000 cosinus :
gives an avarage calculating time of 476 ms when using Math.cos()
, using the custom maths, you get an average time of 7ms when using FatsMaths.getFastCos()
and an average of 14ms when using FastMaths.getPreciseCos()
Using the library
the methods comes with common parameter :
StructureWorldAccess world
that is used to put the structure in the world. StructureWorldAccess
allow you to use the feature either during world gen or not
BlockPos pos
the position of the center of the structure
Boolean force
to replace existing blocks by your structure if true
List<Block> stateToForce
a list of blocks that the structure can still replace when boolean force = false
List<BlockState> stateToPlace
a list to place your blocks in a random order. If you only provide one blockState, it will only place this blockState
Future?
I continue to develop actively this mod to support more and more possible things. You have any idea, suggestion on how to improve the mod? Let me know on the github.