

Generates Raw Ores and Raw Ore Blocks (Like those seen in vanilla 1.17+) for every modded ore (As long as they are properly ore dictionaried)
Raw Ores drop when a corresponding ore block is broken without silk touch, by default they can drop extra items when fortuned (this can be disabled in the config file)
Adding More Ores
Ores will be automatically generated as long as there is an ore dictionaried ore and corresponding ore dictionaried ingot.
For example if a block has the ore dictionary oreCopper and there is an item with ingotCopper, a raw copper item will be added.
Raw Ores themselves are given the ore**** tag corresponding to the block they drop from so can by default be processed by machines from most other mods.
Dynamic Textures
Using a resource pack you can add custom textures for any raw ore items or raw ore blocks by placing them in dynaores:textures/blocks/<material name>.png and dynaores:textures/items/<material name>.png, the mod already contains examples for iron, gold, copper, tin, lead, silver, nickel, platinum, iridium, osmium, mithril, aluminum, adamantium, cobalt, ardite, uranium, draconium and crimson iron for the items. See the examples here.
If the mod doesn't detect a texture it will use a base texture and tint it the same colour as it's corresponding ingot.
If you have textures for other blocks or items that you would like to submit, please send them to me, or open a pull request on the mod github.
Known Incompatabilities
Any mod that doesn't correctly ore dictionary their ores or ingots. These can be fixed by adding oredictionary to these items manually
Known examples are Physica, Erebus and Blue Skies.