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Dyed Flames

Dyed Flames

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Last update

1 month ago

Versions

1.21.1 — 1.21.5
Client and server
Fabric
Neoforge
Decor
Game mechanics
Utils

Dyed Flames gives burning mobs a fiery makeover! No more boring orange flames—now the fire matches the source. Blue soul fire? Blue soul flames. Modded fire or fluids? Fully supported. No gameplay impact—just eye candy.

Burning mobs also emit colorful smoke trails and matching flame particles as they panic (or pose). It’s flashy, fun, and fully customizable. Whether you’re in the Nether or a modded dimension filled with fiery fluids, this mod brings the heat—your way.

Need support for custom fire types? It’s fully data-driven—just add a few lines of JSON to the built-in block data map at dyedflames:fire_types. No hardcoding, no hassle.

INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER

REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)

REQUIRES FABRIC API TO BE INSTALLED (FABRIC)

REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)

If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric). Please note that on older Minecraft versions installing Forge Config Screens is also a requirement.

For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.

Project members
Fuzs

Fuzs

Developer