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Crypt: Mimic

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Last update

11 months ago

Versions

1.21
Client and server
Fabric

Made for ModFest: Carnival

Not what I set out to make, but still something cool :3

Usage guide

Spawning

/crypt-mimic <identifier> <x> <y> <z> <nbt>\ The npc will act as an armour stand until it is locked with:\ /data modify entity <seletor> Locked set value True\ While it is unlocked interacting will modify items, once locked dialog actions will show.\ You can also modify model part rotations just as you would an armour stand.

NBT tags ``` NpcId - The npc types id ArmourItems - A list of item stack compounds HandItems - A list of item stack compounds Small - Boolean for small model Locked - Boolean for locked model Pose - Compound of pose rotations. Pose.Head - A list of floats, euler for Head rotation. Pose.Body - A list of floats, euler for Body rotation. Pose.LeftArm - A list of floats, euler for Left Arm rotation. Pose.RightArm - A list of floats, euler for Right Arm rotation. Pose.LeftLeg - A list of floats, euler for Left Leg rotation. Pose.RightLeg - A list of floats, euler for Right Leg rotation. ```

NPCs

data/<namespace>/crypt-mimic/npc/<id>.json

// note: this example uses json5 for the comments, use regular json for actual data
{
  // `name` uses the vanilla Text codec, so you can build fancy things
  "name": [ // required
    {
      "type": "translatable",
      "translate": "npc.<namespace>.<id>.name"
    }
  ],
  // `title` also uses the vanilla Text codec
  "title": [ // optional
    {
      "type": "translatable",
      "translate": "npc.<namespace>.<id>.title"
    }
  ],
  "skin": { // optional
    "texture": "<namespace>:textures/entity/npc/<id>.png", // required
    "hasSlimArms": true // optional, defaults to false
  },
  "action": { // optional
    "action": "crypt-mimic:show_dialog", // required
    "value": "<namespace>:dialog_<id>" // may be required, dependent on `action`
  }
}

Dialog

data/<namespace>/crypt-mimic/dialog/<id>.json

// note: this example uses json5 for the comments, use regular json for actual data
{
  // `text` uses the vanilla Text codec
  "text": [ // required
    {
      "type": "translatable",
      "translate": "dialog.<namespace>.<id>"
    }
  ],
  "actions": [ // required, even if empty but should contain at least one
    {
      "action": "crypt_mimic:show_dialog", // required
      "value": "<namespace>:<different_id>" // may be required, dependent on `action`
    }
  ]
}

Custom dialog actions

Dialog actions use the action.<namespace>.<id> translation key.

import gay.pyrrha.mimic.dialog.DialogAction;
DialogAction.getEVENT().register((player, entity, action) -> {
    // do things
});
Kotlin Example ```kotlin import gay.pyrrha.mimic.dialog.DialogAction DialogAction.EVENT.register { player, entity, action -> // do things (but in kotlin :3) } ```
Project members
Pyrrha

Pyrrha

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