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Creo Lib

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1 year ago
Client
Libraries
Utils
World generators

Why should I use Creo Lib?


I know, everyone seems to be making library mods these days, and they all tackle similar issues. Creo Lib addresses three main issues not typically covered by other libraries.

  • De-centralization of features, resulting in unnecessary similar or duplicated code from different mods.
  • Tedious aspects of development that take away from implementing fun, unique features.
  • Expanding the powerful, yet lacking, worldgen & data system.

 

So what exactly does Creo Lib add?


Here is a list of features implemented:

  • Nearly 100 new Block, Item, Entity Type, Enchantment, & Biome tags
  • Various utilties for basic rendering (overlays, entity glinting, etc)
  • Various utilities for registries & tags to make them more accessible
  • Interfaces & Abstract Classes for blocks, items, entities, etc
  • Abstracted AI classes
  • Expanded version of BlockSettings & ItemSettings for easy modification
  • Utilities to edit vanilla blocks, items, & entity types
  • Easy Client/Server World Tickers
  • Various Feature/Structure Placement, Density Functions, Placers, & Surface Rules to assist in worldgen
  • Easy biome-specific fog & surface builders
  • Implementation of FastNoise (https://github.com/Auburn/FastNoiseLite/blob/master/Java/FastNoiseLite.java)
  • Tools to help with Datagen
  • Entity Attributes such as Gravity, Reach Distance, etc
  • Expanded options for DimensionTypes
  • Villager Trade, POI State, Block Entity, & Advancement Injection
  • Customizable Block-Entity collision interactions
  • Customizable Enchantment Targets
  • New Commands
  • Even more small features
  • And more to come!
Project members
creoii

creoii