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I Command It!

I Command It!

Active

Downloads

1

Last update

1 year ago

Versions

1.20.3 — 1.20.4
Server
Fabric
Game mechanics
Control
Utils

CommandIt Logo Command-it is a fabric mod that adds server-side customization of the vanilla game through new Gamerules and Commands. It also adds a warps and homes system that are disabled by default but can be enabled by an operator.

Gamerules:

doPlayersDropHeads [Boolean (Default:false)]

  • Determines if players drop their head upon death.

canPlayersSitOnStairs [Boolean (Default:false)]

  • Allows players to sit on stairs. Useful for role-play or just for fun.

doPVP [Boolean (Default:true)]

  • Enables / Disables PVP server-wide.

doDispensersPlaceBlocks [Boolean (Default:false)]

  • Allows dispensers to place blocks instead of spitting them out on the ground.

pistonPushLimit [Integer (Default:12)]

  • Allows pistons to push more/less blocks than vanilla.
  • Defaults at the vanilla limit.
  • Animations break when pushing over the vanilla limit. As it doesn't effect gameplay I have no plans to fix the animation.

doLodestoneCompassRequireLodestone [Boolean (Default:true)]

  • When disabled prevents lodestone compass spinning wildly when the connected lodestone is destroyed

disableEndPortals [Boolean (Default:false)]

  • Disables use of portals to travel to the End Dimension

disableNetherPortals [Boolean (Default:false)]

  • Disables use of portals to travel to the Nether Dimension

doExplosionsBreakBlocks [Boolean (Default:true)]

  • When disabled will cause explosions to not destroy the surrounding environment while still damaging entities.

doBadSpawnpointsExplode [Boolean (Default:true)]

  • When disabled will prevent beds in the end or nether, and respawn anchors in the overworld and end from exploding and killing the player with intentional game design.

doThrownItemsKnockback [Boolean (Default:false)]

  • When enabled allows items like snowballs and eggs to knockback players. (In vanilla they only knockback non-player entities)

featherFallingProtectsFarmland [Boolean (Default:false)]

  • When enabled jumping on farmland while wearing feather falling boots will prevent damaging crops.

Commands:

/explode [|] []

  • Creates an explosion at the target entity/position using the given parameters.
  • When using a target entity uses that entity as the explosion source preventing them from taking damage.

/smite

  • Summons lightning striking the target entity.

/freeze []

  • Applies freezing ticks to the provided entity.

/burn []

  • Applies fire ticks to the provided entity.

/heal []

  • Heals the target entity.

/enderchest

  • Shortcut: /echest
  • Allows admins to view and modify another player's enderchest.

/inventory

  • Shortcut: /inv
  • Allows admins to view and modify another player's inventory.

/animate

  • Plays the floating item animation to the specified player using the specified item.
  • Note: only works if the client has JAPI installed.

/fenchant []

  • Similar to the vanilla /enchant command but removes several limitations allowing illegal enchantment combinations and levels.

Homes & Warps

Homes

Homes if enabled allows players to set a home and be able to teleport back to it later.

Gamerule: enableHomes [Boolean (Default:false)]

  • When enabled allows use of /home and /sethome commands.

/sethome

  • Saves the players current position as their home.

/home

  • Teleports the player to their home after a short delay.
  • Warp will be canceled if the player takes damage during the delay.

Warps

Warps have to be set up by a server operator.

Gamerule: ticksToWarp [Integer (Default:100)]

  • Changes the amount of in-game ticks (1 tick = 1/20 second) it takes for the server to teleport a player to their home or to a warp.

/warps

  • Lists the names of all available warps on the server.

/setwarp []

  • Creates a warp with the given name at the given location.

/delwarp

  • Deletes the specified warp from the server.

/warp

  • Teleports the player to the specified warp after a short delay.
  • Warp will be canceled if the player takes damage during the delay.
Project members
JacobG5

JacobG5

Developer