

This mod makes it possible to progress solely through combat.
Intended to be used for those who find mining tedious and would rather prefer the hack and slash gameplay of an action game.
Functions seamlessly in modpacks. The functions of this mod apply to any and all monster-type entities that may be implemented by other mods.
Makes it so all monsters have a chance to drop iron ingots on death.
Makes it so creepers additionally drop gold ingots on death.
Makes it so drowned additionally drop lapis lazuli on death.
Makes it so magma cubes additionally drop redstone on death.
Makes it so wither skeletons have a chance to drop diamonds on death.
Makes it so piglin brutes drop debris shards on death.
Makes it so villagers drop emeralds on death.
Optional config available to have all loot spawn in chests instead of dropping on the ground.
If this chest loot system is enabled, only zombie type monsters will drop iron ingots to avoid cluttering.
This mod makes piglin brutes spawn naturally, with a 10% chance to replace zombified piglins on spawn.
Piglin brutes will drop debris shards when killed.
Debris shards can be combined to form ancient debris following the recipe below.
Adds a Carnivore system.
Killing entities will cause you to regain hunger (3 hunger notches).
This allows you to circumvent the tedious search for food and focus on combat.
Available Configs:
slower_progression - Reduces item drops from the mod.
carnivore_enabled - Enables / disables the Carnivore mechanic.
chest_loot - Enables / disables the Chest Loot system.
Intended to be used in larger modpacks to skip the tedious vanilla content and get straight to fighting monsters and bosses.