This mod adds various badges with powerful effects to Cobblemon!
Dependencies:
If you'd like to support me, I have a Patreon <3.
How to use the mod
- You obtain elemental type points when defeating pokémons depending on their types.
- When reaching a certain amount of points (configurable) you obtain the corresponding badge!
- Obtaining more points will even upgrade your badges!
- Open the Badge Case with the keybind Y by default.
Every Badge and their Effects
### Bug
- **Tier 1**:
- +10% Jump Strength
- **Tier 2**:
- +25% Jump Strength
- Immunity to Decay
- **Tier 3**:
- +50% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
- **Tier 4**:
- +100% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
### Dark
- **Tier 1**:
- +0.1 Sneaking Speed
- **Tier 2**:
- +0.25 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- **Tier 3**:
- +0.5 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- **Tier 4**:
- +1 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- Immunity to Darkness
### Dragon
- **Tier 1**:
- +0.5 Entity Interaction Range
- **Tier 2**:
- +1 Entity Interaction Range
- **Tier 3**:
- +1.5 Entity Interaction Range
- **Tier 4**:
- +2 Entity Interaction Range
### Electric
- **Tier 1**:
- +10% Speed
- **Tier 2**:
- +25% Speed
- **Tier 3**:
- +50% Speed
- **Tier 4**:
- +100% Speed
### Fairy
- **Tier 1**:
- +10% Attack Speed
- **Tier 2**:
- +25% Attack Speed
- **Tier 3**:
- +50% Attack Speed
- **Tier 4**:
- +100% Attack Speed
### Fighting
- **Tier 1**:
- +10% Attack Damage
- +0.1 Sweeping Damage Ratio
- **Tier 2**:
- +25% Attack Damage
- +0.25 Sweeping Damage Ratio
- **Tier 3**:
- +50% Attack Damage
- +0.5 Sweeping Damage Ratio
- **Tier 4**:
- +100% Attack Damage
- +1 Sweeping Damage Ratio
### Fire
- **Tier 1**:
- -25% Burning Time
- Attacking set the target on fire for 3s
- **Tier 2**:
- -50% Burning Time
- Attacking set the target on fire for 3s
- **Tier 3**:
- -75% Burning Time
- Attacking set the target on fire for 10s
- **Tier 4**:
- -100% Burning Time
- Attacking set the target on fire for 10s
- Permanent Fire Resistance
### Flying
- **Tier 1**:
- +10% Flying Speed
- -25% Fall Damage Multiplier
- **Tier 2**:
- +25% Flying Speed
- -50% Fall Damage Multiplier
- **Tier 3**:
- +50% Flying Speed
- -75% Fall Damage Multiplier
- **Tier 4**:
- +100% Flying Speed
- -100% Fall Damage Multiplier
### Ghost
- **Tier 1**:
- -5% Gravity
- +1 Safe Fall Distance
- **Tier 2**:
- -10% Gravity
- +3 Safe Fall Distance
- **Tier 3**:
- -25% Gravity
- +6 Safe Fall Distance
- **Tier 4**:
- -50% Gravity
- +10 Safe Fall Distance
### Grass
- **Tier 1**:
- +0.5 Step Height
- **Tier 2**:
- +1 Step Height
- **Tier 3**:
- +1.5 Step Height
- **Tier 4**:
- +2 Step Height
### Ground
- **Tier 1**:
- +0.1 Block Break Speed
- **Tier 2**:
- +0.25 Block Break Speed
- **Tier 3**:
- +0.5 Block Break Speed
- **Tier 4**:
- +1 Block Break Speed
### Ice
- **Tier 1**:
- Immunity to Freezing
- **Tier 2**:
- Immunity to Freezing
- Ability to walk on powder snow
- **Tier 3**:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
- **Tier 4**:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
### Normal
- nothing
### Poison
- **Tier 1**:
- Immunity to Poison
- **Tier 2**:
- Immunity to Poison
- **Tier 3**:
- Immunity to Poison
- Immunity to Wither
- **Tier 4**:
- Immunity to Poison
- Immunity to Wither
### Psychic
- **Tier 1**:
- +0.5 Block Interaction Range
- **Tier 2**:
- +1 Block Interaction Range
- **Tier 3**:
- +1.5 Block Interaction Range
- **Tier 4**:
- +2 Block Interaction Range
### Rock
- **Tier 1**:
- +0.5 Armor Toughness
- **Tier 2**:
- +1 Armor Toughness
- **Tier 3**:
- +2.5 Armor Toughness
- **Tier 4**:
- +5 Armor Toughness
### Steel
- **Tier 1**:
- +1 Armor
- +0.1 Explosion Knockback Resistance
- **Tier 2**:
- +2.5 Armor
- +0.25 Explosion Knockback Resistance
- **Tier 3**:
- +5 Armor
- +0.5 Explosion Knockback Resistance
- **Tier 4**:
- +10 Armor
- +1 Explosion Knockback Resistance
### Water
- **Tier 1**:
- +0.25 Water Movement Efficiency
- +1 Oxygen Bonus
- +0.25 Submerged Mining Speed
- **Tier 2**:
- +0.5 Water Movement Efficiency
- +2.5 Oxygen Bonus
- +0.5 Submerged Mining Speed
- **Tier 3**:
- +0.75 Water Movement Efficiency
- +5 Oxygen Bonus
- +0.75 Submerged Mining Speed
- **Tier 4**:
- +1 Water Movement Efficiency
- +10 Oxygen Bonus
- +1 Submerged Mining Speed