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Celestial Enchantments

Celestial Enchantments

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1 year ago
Client
Adventure
Utils

This mod adds 81 combat and adventure oriented enchantments that can be obtained from Celestial Enchanting Table with unique mechanics.

Requires Celestial Core

Strongly recommends to install Enchantment Descriptions on client

If you have any questions, please ask in Discord: https://discord.gg/BCHNhsDMXz

 

 

When Enchantment Description is installed, enchantment tooltip will show its tier and group:

  • Enchantments are separated into 3 tiers: Basic, Advanced, and Legendary. Basic enchantments can appear on loot gears, or be enchanted from Celestial Enchanting Table. Advanced and Legendary enchantments can only be obtained from Celestial Enchanting Table.
  • Enchantments have groups: Enchantments with similar effects are grouped together, and enchantments in the same group conflicts with each other. Try to have 1 enchantment from each group!
  • Enchantments will show quantified effect description, and when you press alt, it will show how those numbers are calculated from enchantment levels
  • Over-level enchantments will be treated as the max level enchantments for balancing reason. For example, if you obtain an enchantment with level V while the maximum is level III, the enchantment will still be calculated and displayed as level III

 

Celestial Table use a different ingredient than lapis: Celestial Catalysts. 3 options are for the 3 enchantment tiers, and each tier of enchanting requires catalyst of the corresponding tier.

 

Higher tier has higher chance to generated cursed enchantments, so you need to use the blacklisting feature to prevent cursed enchantments from generating: Enchanted books in Chiseled Bookshelves around the table provides black list for enchanting, but decrease 1 enchantment level for each of the enchantments in the blacklist. 

 

Gears with higher enchantment affinity will increase the number and quality of enchantments, and reduce the chance of curses.

 

The attack damage bonuses are added together. For example, if you have a sword of 10 damage with +50% damage enchantment and +100% damage enchantment, the final result will be 10*(1+50%+100%)=25 instead of 10*150%*200%=30 

 

 

Project members
lcy0x1

lcy0x1