
WeirdAddons
Fabric Carpet extension mod which adds a bunch of interesting but weird new features.
Features
commandWeird
Simple toggle for the /weird command
crystalOverdose
End Crystals now explode when damaged from explosions. End Crystal chaining
observerDelay
Change the delay length of observers (how long it takes to turn on)
observerPulse
Change the pulse length of observers (how long it stays on)
fastPistons
Pistons will extend and retract with 1 tick of delay
movableMovingPiston
Makes moving_piston (B36) movable. Requires MovableBlockEntities to be on
blockUpdateHell
Basically all setBlock calls will use this number
spongeUpdate
Makes it so that sponges give block updates when absorbing water.
spongeEverything
Makes it so that sponges can absorb all blocks
spongeLimit
Change the max amount of that a sponge can absorb
spongeLava
The sponge now absorbs lava instead of water, you happy now?
spongeInfinite
Removes all restrictions that sponges have
spongeFaster
Modify sponges so that the blocks they remove don't create blockUpdates
spongeCeption
Sponge, sponges itself
spongeReusable
Sponge does not become wet when used
spongeAbsorbsExplosions
Sponge will prevent block explosion damage if its in the tnt list of blocks to break
enchantmentOverride
Allows you to enchant past the highest vanilla enchant limit using /enchant
uncappedTridentSpeed
Makes it so that tridents can move just as fast as they usually do on the y-axis on the x & z axis
executeBlockLimit
Customizable execute volume limit
scaffoldingBreaking
Scaffolding breaking rules. Change how scaffolding breaks
instantLiquidFlow
Instant-Liquid flow in 1.16, basically instant tile ticks but for liquids
fastLiquidFlow
Makes all liquid ticks happen within the next tick
fastTileTicks
Makes all tile ticks happen within the next tick
instantTileTick
Re-implementing instant tile ticks into 1.16. Although it's more of an imitation
instantTileTickMechanic
A game mechanic for instant tick ticks. Requires a lit redstone lamp to be moved in border chunks surrounded by Ticking Chunks
instantFall
Re-implementing instant fall into 1.16, what could possibly go wrong
instantFallMechanic
A game mechanic for instant fall. Requires a lit redstone lamp to be moved in border chunks surrounded by border chunks, this will turn on instantFall
preventBreaking
Prevents all players from breaking blocks
permaloader
This is a joke, it actually just prevents all chunks from being unloaded ;)
blueSkullTesting
Makes it so blue skulls from wither always spawn to test if your wither based farm will break
blockTransparency
Makes all the blocks in the game act like transparent blocks!
worldborderNotSpecial
Everything works the same past the world border
totallyLegitElytra
Elytra won't take damage from flight
allowUnauthenticatedPlayers
Allow's players with invalid sessions to join the server, a lot like onlineMode
chunkRegenFix
Fixes Chunk Regen due to StringTag writeUTF() not respecting readUTF() Limits
Chunk Legend
#ff0000
[Red] Inaccessible Chunks#000000
[Black] Null Chunks#555555
[DarkGray] Null Status#aaaaaa
[Gray] Border Chunks#55ff55
[Green] Ticking Chunks#00aa00
[DarkGreen] Entity Processing Chunks#aa00aa
[Purple] Chunk a player is in- ◎ Chunk containing the redstone lamp
- ☻ Chunk containing your player
/weird
/weird is the main command for the carpet extension. Currently, it only adds the chunk actions:
/weird chunk <watch|set|radius|start|stop>
- chunk
- watch - Toggles on & off if you want to watch the chunk
- set - Sets the chunk that should be watched
- radius - Sets the amount of chunks that should be watched next to it
- start - Starts displaying the chunks
- stop - Stops displaying the chunks