![CANTBREATHE : Asphyxiation [Horror]](https://cdn.modstock.ru/resources/mods/cantbreathe-asphyxiation/screenshots/nightmare-cantbreathe-encounter-png.png)
![CANTBREATHE : Asphyxiation [Horror]](https://cdn.modstock.ru/resources/mods/cantbreathe-asphyxiation/logo.png)
"CANTBREATHE" is the manifestation of all beings fears. He maliciously seeks out his victims, wishing to cause and inflict unbearable pain to them. There is no real escape from this being, and you are never truly safe.
This mod is a remake of the older versions of "CANTBREATHE" by ClouddyVR,
because people weren’t fans of the red fleshy design or its repetitive dweller ai.
So this mod brings back the classic spooky black figure, gives him decently advanced ai,
and a new model with horns, cause what being called the 'incarnation of fear' wouldn't have horns?
What he does:
Normal "CANTBREATHE"
He spawns every 3-6 nights (configurable).
He will slowly walk to you, while stopping every 10 seconds,
then begins moving again after 5 seconds of being still.
If you spot him or you get into a 32 block radius,
it triggers a cutscene similar but not the same as the Cave Dweller's "spotted"
You will have 15 seconds to run as far away as you can before he eventually
roars loudly and begins to chase, and if he catches up to you
he holds you in place and impales your head with his arm (instakill, configurable).
After you die, if theres another player in a 48 block radius he turns to chase them (configurable),
repeating the cycle if there are multiple players, else he despawns.
He disappears after 30 seconds (configurable),
but the timer multiplies by 2 when a player is killed,
e.g: he kills a player when theres 24 seconds left, now he has 48 seconds left,
so split up your group when he gives chase or else you're all probably going to die.
Silent "CANTBREATHE"
He spawns every 1-5 nights (configurable).
This variant is essentially cantbreathe but creepy, but overall less hostile,
has creepier sounds, a creepier look, and most notably the eyes are gone.
When he spawns, you will hear unnerving noises meant to instill fear,
and his 2 variants of AI are randomly picked.
AI : Levitator
Slowly levitates to you, arms reaching in a ghostly manner while a creepy
sound loops and it gets louder and louder as he gets closer.
But he doesnt stay slow.
He gets faster the closer he is to his target.
He reaches his max speed at a 16 block radius, reaching a speed
of 0.72 which is 2x faster than a player's top speed.
If he catches you, a jumpscare will pop up instantly killing you.
He despawns after 2 minutes, or if he kills a player.
AI : Stalker
Spawns far from any player, then begins stalking.
He slowly walks for 10 seconds, then stops for 5 seconds.
If he gets into a 24 block radius, he fully aggravates and starts chasing you,
looping the same creepy sound the other ai variant plays.
if he catches up, a jumpscare will pop up instantly killing you.
He despawns after 4 minutes, or if he kills a player.
How to defeat him:
Unavailable, will add again in v1.1.0
If you want the bossfight back, then use v0.2.1b
How to configure him:
There will be a file named "cantbreathe_asphyxation.toml" in your config folder.
"spawnmin" is the minimum amount of ticks he takes to start spawning.
"spawnmax" is the maximum amount of ticks he takes to start spawning.
"disappeartimer" is the amount of ticks he takes to despawn when aggressive,
multiplies by 2 when a player is killed,
e.g: he kills a player when theres 24 seconds left, now he has 48 seconds left.
"spottedradius" is the amount of how sensitive he is to getting looked at.
this is the block radius you have to look at for him to get aggressive,
think of it like a cube hitbox around him, if you look at that hitbox
he will get aggravated. this config allows you to change the size of that hitbox.
"instakill" a toggle for instead of the kill cutscene, it is replaced with normal damage.
"damage" only works if you have instakill set to false
"killdespawn" a toggle for instead of searching for another player and chasing them after killing a player, cantbreathe despawns immediately
"silentspawnmin" is the minimum amount of ticks the silent variant takes to start spawning.
"silentspawnmax" is the maximum amount of ticks the silent variant takes to start spawning.
There are more configuration variables, but they don't work yet.
It will be fixed in a future mini-update.
Known bugs:
Update v1.0.0r has no reported bugs.
Questions you'll probably ask, might be important!:
I encountered alot of bugs playing the mod, can you fix them?
please clarify in the comments or issues, at the time i need
all the help i can to get the mod into a stable state.
He's too overpowered/underpowered inside the game, how
can i configure his health, damage and other stats?
there's gonna be a config menu with all the things you need
when 1.0.0/a stable release comes out, im just sorting out the bugs
and adding the features that the mod needs.
update: 1.0.0 has come out, the new config allows you to change
his speed, health, and damage, also the options to turn off some
features that may make him too overpowered for your likings.
Where's 1.20.1?
It'll come soon, 1.19.2 is the base version of this mod. ports may come later as
some code breaks when porting the mod to newer versions.
Credits:
most of the "CANTBREATHE" sounds by ClouddyVR
(Modified by upsidedowntree)
climbing ai by brguiireal
License:
Ren's Reskin License (RRLv1)
1. Redistribution and Modification
1.1. You may not reupload or distribute this mod’s JAR file on other platforms without permission.
1.2. You may modify this mod for personal use, but you may not distribute modified versions publicly without permission.
2. Usage in Other Projects
2.1. You may use this mod as a dependency in your own projects (e.g., modpacks).
2.2. You may bundle this mod’s JAR file in your projects (e.g., modpacks), as long as you provide proper credit and do not claim ownership.
3. Restrictions
3.1. You may not claim ownership of this mod or falsely represent it as your own work.
3.2. You may not sell, monetize, or distribute this mod as part of paid content without explicit permission.
3.3. You must not impose additional restrictions that prevent users from using this mod freely under these terms.
4. Contact & Permissions
If you need permission for modifications, redistribution, or special use cases, contact either via discord (upsidedown_tree)(clouddyvr)