
BaguetteLib
Ever tried to make a mod that needs proper death handling or inventory tracking? Yeah, NeoForge events suck for that. Support in my Discord
What's in it
Death Events
- Catch deaths before they happen (cancel them if you want)
- Do stuff after someone dies
- Works on everything - players, mobs, whatever
Inventory Events
- Hotbar changes, armor swaps, picking stuff up
- Get the old item and new item for each change
- Special handling for hands and offhand
Usage
Add it to your mod, register some events:
@SubscribeEvent
public static void onPlayerPreDeath(PlayerDeathEvent.Pre event) {
// Do whatever you want here
}
That's it. No mixins, no extra crap.
Made by a developer who got tired of working around NeoForge event limitations.
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