

The mod is not abandoned. It's just the dev didn't get any free time to continue developing it and there's a lot to come. Please be patient. -12/6/2025
Arthritis
A mod that aims to make your experience more challenging by adding new mechanics such as bleeding, fractures, and other nuisances to spice up your playthroughs
About
Is Minecraft getting too easy? Wanted a new challenge? This mod extends your world's progression and adding a few challenges and with slight tweaks to existing game mechanics to enhance your experience!
Add a bunch of challenging, qol, and (some not so) fun features to the game while also compliments each other to add a new variety of challenges.
Features
### Blocks Chopping Block: - Performs Chopping recipes - In addition, disables most wood-related recipes from being crafted normally - Can be sat on if right clicked with an empty hand Drying Net: - Performs drying recipes - Affected by time, weather, and biome ### Items Pebble: - Players spawn with a pebble in their inventory - Right-click on Stone blocks to get Flint Shard or another Pebble - Can inflict **Bleed** and **Fracture** Flint Shard: - Can be crafted to or by Flint (3 Flint Shard = 1 Flint) Fiber: - Obtainable from crops, leaves, and grass (3.125%) Dried Fiber: - Obtainable by drying Fiber using Drying Net - An equivalent to string Hatchet: - A lighter Axe - Can strip blocks - Ranging from Flint, Iron, Gold, Diamond, and Netherite Note: **Fracture** attributes includes inflicting Cripple effect and Fracture effect ### Mob Effects Bandaged: - **Work In Progress** - Slowly remove Bleed & Afterburn by one level every seconds - Provides a small regeneration Splinted: - **Work In Progress** - Slowly remove Cripple & Fracture by one level every seconds Afterburn: (Stackable) - Reduce max health by 0.5 heart every level - Maximum of 10% entity's max health - Custom heart (Can be disabled through config) - Inflicted from fire, lava, burning-related damages Bleed: (Stackable) - Slowly hurt entity - Hurt entity until 25% of their max health (Unless its above or equal to level 5) - Inflicted from entities Cripple: - Slow & weakens entity's leg - Prevent players from sprinting - Inflicted from entities and fall damage Fracture: - Slow & weakens entity's hand - Prevent **most** and **non-instantaneous** item use interaction (Like bows, crossbow, trident, and shields) - Does not apply to food items - Inflicted from entities and Block Breaking Insomnia: (Stackable) - Slow and weakens player (5% each level) - Blur player vision randomly (Longer blur time each level) - Stack each day without sleeping Note: - Effects marked as `(Stackable)` can stack their level, if not then it can stack their duration ### Others "Realistic" Block Breaking: - Applied to block with `> 0.7` hardness by default - Breaking with hand hurt the player - Have a chance to inflict Fracture - Damage scales with block hardness - Disable block drop for said block Projectile Boost: - Hitting a redirectable projectile boost their speed by 5x - Screen flashes (Disabled by default | Client) Creeper tweaks: - Ignites when they're on fire (Unless they're charged creeper) Throwable Fire Charges: - Use Gunpowder in your off-hand to make it larger! - Can be Projectile Boosted Campfire tweaks: - Ignites entity (Scaled with `fireDamage` properties) Stonecutter tweaks: - Damage the player when stand on it - Inflict BleedDisclamer
Mod is in not completed. Any changes may apply. Expect bugs to be common!
Also this mod might be heavily unbalanced depending on your playthrough.
Don't forget to report the issues through this link!